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| > > | Instructions for version 3.0 (and above?) | |||||||
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Instructions for version 4.12 | |||||||
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| < < | To make a simple movie of one data object rotating | |||||||
| > > | To make a simple movie of one data object rotating | |||||||
This tells MovieMaker to use 4 digits when creating the set of images. The final images will have the format: filename0000.jpg (or filename_0000.jpg), filename0001.jpg etc etc. | ||||||||
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| < < | To make a simple movie of one data object translating (in x, y) or zooming (in z) | |||||||
| > > | To make a simple movie of one data object translating (in x, y) or zooming (in z) | |||||||
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| < < | To make a simple movie of more than one data object rotating or translating together | |||||||
| > > | To make a simple movie of more than one data object rotating or translating together | |||||||
For example, if you have an ortho-slice along with a surface rendering that you want to move together, create separate ObjectRotates or ObjectTranslates for each data object. Then connect the ObjectRotate tabs together. Do this by left clicking on the white box in ObjectRotate1 and then selecting Time. A new line extending from ObjectRotate1 will appear. Connect the line to ObjectRotate2 by left-clicking on it. Use the Time scrollbar in ObjectRotate2 to test the movement of these two objects. Create the MovieMaker from ObjectRotate2.
Instructions for creating more complex animations/demonstrations soon to follow..
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| < < | * recordrotatew.scro: Amira rotation script | |||||||
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| < < | * recordzoom.scro: Amira zoom script | |||||||
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Making Movies in Amira
To make a simple movie of one data object rotating
This tells MovieMaker to use 4 digits when creating the set of images. The final images will have the format: filename0000.jpg (or filename_0000.jpg), filename0001.jpg etc etc. To make a simple movie of one data object translating (in x, y) or zooming (in z)
To make a simple movie of more than one data object rotating or translating togetherFor example, if you have an ortho-slice along with a surface rendering that you want to move together, create separate ObjectRotates or ObjectTranslates for each data object. Then connect the ObjectRotate tabs together. Do this by left clicking on the white box in ObjectRotate1 and then selecting Time. A new line extending from ObjectRotate1 will appear. Connect the line to ObjectRotate2 by left-clicking on it. Use the Time scrollbar in ObjectRotate2 to test the movement of these two objects. Create the MovieMaker from ObjectRotate2. Instructions for creating more complex animations/demonstrations soon to follow..
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| > > | * recordzoom.scro: Amira zoom script | |||||||
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Making Movies in Amira
To make a simple movie of one data object rotating
This tells MovieMaker to use 4 digits when creating the set of images. The final images will have the format: filename0000.jpg (or filename_0000.jpg), filename0001.jpg etc etc. To make a simple movie of one data object translating (in x, y) or zooming (in z)
To make a simple movie of more than one data object rotating or translating togetherFor example, if you have an ortho-slice along with a surface rendering that you want to move together, create separate ObjectRotates or ObjectTranslates for each data object. Then connect the ObjectRotate tabs together. Do this by left clicking on the white box in ObjectRotate1 and then selecting Time. A new line extending from ObjectRotate1 will appear. Connect the line to ObjectRotate2 by left-clicking on it. Use the Time scrollbar in ObjectRotate2 to test the movement of these two objects. Create the MovieMaker from ObjectRotate2. Instructions for creating more complex animations/demonstrations soon to follow..
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| > > | * recordrotatew.scro: Amira rotation script
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Making Movies in Amira
To make a simple movie of one data object rotating
This tells MovieMaker to use 4 digits when creating the set of images. The final images will have the format: filename0000.jpg (or filename_0000.jpg), filename0001.jpg etc etc. To make a simple movie of one data object translating (in x, y) or zooming (in z) | ||||||||
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To make a simple movie of more than one data object rotating or translating togetherFor example, if you have an ortho-slice along with a surface rendering that you want to move together, create separate ObjectRotates or ObjectTranslates for each data object. Then connect the ObjectRotate tabs together. Do this by left clicking on the white box in ObjectRotate1 and then selecting Time. A new line extending from ObjectRotate1 will appear. Connect the line to ObjectRotate2 by left-clicking on it. Use the Time scrollbar in ObjectRotate2 to test the movement of these two objects. Create the MovieMaker from ObjectRotate2. Instructions for creating more complex animations/demonstrations soon to follow..
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Making Movies in Amira
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| < < |
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To make a simple movie of one data object rotating
This tells MovieMaker to use 4 digits when creating the set of images. The final images will have the format: filename0000.jpg (or filename_0000.jpg), filename0001.jpg etc etc. To make a simple movie of one data object translating (in x, y) or zooming (in z)
To make a simple movie of more than one data object rotating or translating togetherFor example, if you have an ortho-slice along with a surface rendering that you want to move together, create separate ObjectRotates or ObjectTranslates for each data object. Then connect the ObjectRotate tabs together. Do this by left clicking on the white box in ObjectRotate1 and then selecting Time. A new line extending from ObjectRotate1 will appear. Connect the line to ObjectRotate2 by left-clicking on it. Use the Time scrollbar in ObjectRotate2 to test the movement of these two objects. Create the MovieMaker from ObjectRotate2. Instructions for creating more complex animations/demonstrations soon to follow..
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Making Movies in Amira | ||||||||
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| < < |
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| > > |
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To make a simple movie of one data object rotating
This tells MovieMaker to use 4 digits when creating the set of images. The final images will have the format: filename0000.jpg (or filename_0000.jpg), filename0001.jpg etc etc. To make a simple movie of one data object translating (in x, y) or zooming (in z)
To make a simple movie of more than one data object rotating or translating togetherFor example, if you have an ortho-slice along with a surface rendering that you want to move together, create separate ObjectRotates or ObjectTranslates for each data object. Then connect the ObjectRotate tabs together. Do this by left clicking on the white box in ObjectRotate1 and then selecting Time. A new line extending from ObjectRotate1 will appear. Connect the line to ObjectRotate2 by left-clicking on it. Use the Time scrollbar in ObjectRotate2 to test the movement of these two objects. Create the MovieMaker from ObjectRotate2. Instructions for creating more complex animations/demonstrations soon to follow..
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Making Movies in Amira
To make a simple movie of one data object rotating
This tells MovieMaker to use 4 digits when creating the set of images. The final images will have the format: filename0000.jpg (or filename_0000.jpg), filename0001.jpg etc etc. To make a simple movie of one data object translating (in x, y) or zooming (in z)
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| < < |
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To make a simple movie of more than one data object rotating or translating togetherFor example, if you have an ortho-slice along with a surface rendering that you want to move together, create separate ObjectRotates or ObjectTranslates for each data object. Then connect the ObjectRotate tabs together. Do this by left clicking on the white box in ObjectRotate1 and then selecting Time. A new line extending from ObjectRotate1 will appear. Connect the line to ObjectRotate2 by left-clicking on it. Use the Time scrollbar in ObjectRotate2 to test the movement of these two objects. Create the MovieMaker from ObjectRotate2. Instructions for creating more complex animations/demonstrations soon to follow..
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Making Movies in Amira
To make a simple movie of one data object rotating | ||||||||
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| < < | filename####.jpg (or filename_####.jpg depending on your preference). This tells MovieMaker? to use 4 digits when creating the set of images. The final images will have the format: filename0000.jpg (or filename_0000.jpg), filename0001.jpg etc etc. | |||||||
| > > | filename####.jpg (or filename_####.jpg depending on your preference). This tells MovieMaker to use 4 digits when creating the set of images. The final images will have the format: filename0000.jpg (or filename_0000.jpg), filename0001.jpg etc etc. | |||||||
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To make a simple movie of one data object translating (in x, y) or zooming (in z) | ||||||||
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To make a simple movie of more than one data object rotating or translating together | ||||||||
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| < < | For example, if you have an ortho-slice along with a surface rendering that you want to move together, create separate ObjectRotates? or ObjectTranslates? for each data object. Then connect the ObjectRotate? tabs together. Do this by left clicking on the white box in ObjectRotate1? and then selecting Time. A new line extending from ObjectRotate1? will appear. Connect the line to ObjectRotate2? by left-clicking on it. Use the Time scrollbar in ObjectRotate2? to test the movement of these two objects. Create the MovieMaker? from ObjectRotate2?. | |||||||
| > > | For example, if you have an ortho-slice along with a surface rendering that you want to move together, create separate ObjectRotates or ObjectTranslates for each data object. Then connect the ObjectRotate tabs together. Do this by left clicking on the white box in ObjectRotate1 and then selecting Time. A new line extending from ObjectRotate1 will appear. Connect the line to ObjectRotate2 by left-clicking on it. Use the Time scrollbar in ObjectRotate2 to test the movement of these two objects. Create the MovieMaker from ObjectRotate2. | |||||||
Instructions for creating more complex animations/demonstrations soon to follow..
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Making Movies in Amira
To make a simple movie of one data object rotating
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| Changed: | ||||||||
| < < | ||||||||
| > > | ||||||||
This tells MovieMaker? to use 4 digits when creating the set of images. The final images will have the format: filename0000.jpg (or filename_0000.jpg), filename0001.jpg etc etc. To make a simple movie of one data object translating (in x, y) or zooming (in z)
To make a simple movie of more than one data object rotating or translating togetherFor example, if you have an ortho-slice along with a surface rendering that you want to move together, create separate ObjectRotates? or ObjectTranslates? for each data object. Then connect the ObjectRotate? tabs together. Do this by left clicking on the white box in ObjectRotate1? and then selecting Time. A new line extending from ObjectRotate1? will appear. Connect the line to ObjectRotate2? by left-clicking on it. Use the Time scrollbar in ObjectRotate2? to test the movement of these two objects. Create the MovieMaker? from ObjectRotate2?. Instructions for creating more complex animations/demonstrations soon to follow..
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Making Movies in Amira
To make a simple movie of one data object rotating
This tells MovieMaker? to use 4 digits when creating the set of images. The final images will have the format: filename0000.jpg (or filename_0000.jpg), filename0001.jpg etc etc. To make a simple movie of one data object translating (in x, y) or zooming (in z)
To make a simple movie of more than one data object rotating or translating togetherFor example, if you have an ortho-slice along with a surface rendering that you want to move together, create separate ObjectRotates? or ObjectTranslates? for each data object. Then connect the ObjectRotate? tabs together. Do this by left clicking on the white box in ObjectRotate1? and then selecting Time. A new line extending from ObjectRotate1? will appear. Connect the line to ObjectRotate2? by left-clicking on it. Use the Time scrollbar in ObjectRotate2? to test the movement of these two objects. Create the MovieMaker? from ObjectRotate2?. Instructions for creating more complex animations/demonstrations soon to follow..
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